![Substance painter bought by adobe](https://cdn1.cdnme.se/5447227/9-3/15_64e61dfcddf2b36505b4c7c9.png)
![substance painter bought by adobe substance painter bought by adobe](https://1.bp.blogspot.com/-o1C_L1xOuoQ/YEIXl9U4KkI/AAAAAAAAGjY/RO-4Uj9a4wQpjp_we6XTmOp4usNMzurJACLcBGAsYHQ/s1280/Picture3.png)
Mari just provides a different workflow and very deep level of control over things (designed for VFX first rather than games).Īs for cost, yeah, Foundry stuff is not the cheapest. It's too difficult to make a proper comparison typing on a phone with one thumb. However Substance does have a lot of nice functionality to let you work very quickly, particularly when using Painter in conjunction with Designer. When it comes to painting I prefer Mari's projection painting system over Painter's traditional paint on model system. It's been a bit since, but I've used both Mari and Painter in the past.
![substance painter bought by adobe substance painter bought by adobe](https://2.bp.blogspot.com/-QdS9R4czAuU/W_bVrWe-OEI/AAAAAAAABkk/6HIKvy7h1AMPam4Rb3qxj2qdZ0Pfre5RwCLcBGAs/w1200-h630-p-k-no-nu/sub.jpg)
I believe the only other app that does is Mudbox, but that's pretty much Autodesk abandonware. You'll need some serious horsepower for this, but Mari does support 32k textures. armorpaint being as miserable as it was let me to discover layer painter for blender which is an infinitely superior experience and you can patch things into the shader workflows you've already accounted for in blender if you are on nixos, a ready-made nix expression exists to let you take it out for a spin charging for the binaries isn't charging for a piece of software worth $19 it's charging to not be forced to install visual studio on your windows machine. overall doesn't feel like an alpha but a pre-alpha. good luck getting the results you want out of half the tools
![substance painter bought by adobe substance painter bought by adobe](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/f1d23a67710017.5c718ba32f254.jpg)
file loads block the whole app so have fun importing 8192x8192 textures irritating camera controls, difficult to account for unit scales outside of unity/unreal expectations (good luck painting something measured in HU), overall anaemic 3d viewport V0.9 might have changed a thing or two, but my prior experiences:
![Substance painter bought by adobe](https://cdn1.cdnme.se/5447227/9-3/15_64e61dfcddf2b36505b4c7c9.png)